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How to sell FiveM scripts in 2026: Tebex, the Cfx Marketplace, or your own store

Published
August 1, 2026
Updated
August 29, 2026

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Keep the 15%

ByteSell sells scripts and licence keys direct, at 0% on every plan.

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Tebex is the platform’s authorised commerce partner and publishes a 15% platform fee for FiveM. In return it acts as the merchant of record, so sales tax is its problem rather than yours, disputes are handled for you, and payouts arrive on a schedule. The Cfx Marketplace is the first-party storefront that opened in January 2026, still application-only, with no published revenue split. Selling direct from your own store is how a good deal of this scene already works, and it costs whatever your store costs; on ByteSell that is 0% on every plan, with licence keys and reseller storefronts built in. Before you build on any of the three, read the Platform License Agreement, because it governs all of them.

Selling through Tebex

Tebex’s published pricing puts its platform fee for FiveM at 15%, and what that fee buys is worth something to a developer working alone. Tebex is the merchant of record, which means VAT and sales tax are its liability and not yours, chargebacks and disputes are handled without you, and payouts run on a fixed cycle. If tax paperwork is the thing that would stop you selling at all, then 15% is buying a service rather than a checkout button.

It is also the route that raises the fewest questions, because Cfx requires servers to run their in-game monetization through it. That rule is about servers charging their own players. Selling a script, a map or a prop to another developer is a different transaction, which is why direct sales have always been a normal part of this scene. The wording that decides it is in the Platform License Agreement rather than in anything repeated on a forum, so read the current text and satisfy yourself that it covers what you sell.

Selling on the Cfx Marketplace

On January 12, 2026, Cfx.re announced a storefront of its own, describing it as "a curated digital storefront where talented FiveM/RedM creators can share and sell their work. Featuring purchasable props, scripts, maps, and much more". Getting in is phased and by application: "If you’re a FiveM or RedM creator interested in featuring your resources on Marketplace, register your interest here."

What the announcement does not give is a revenue split, so nobody outside the program can tell you what selling there costs. Coverage of the launch described a small group of chosen creators with mods priced up to around $130. Placement in front of every FiveM player is a serious prize and the curation is the gate, so it is worth an application. It is not worth planning a business around until yours lands and you can read the terms for yourself.

Selling from your own store

A large part of the FiveM economy already runs on sellers’ own storefronts, with escrowed resources, licence keys and reseller tiers. Going direct drops the platform-fee line to whatever your store charges you. On ByteSell that is 0% on every plan: cards through your own Stripe or PayPal account, crypto settling to your own wallet, licence keys handed out automatically from pools you upload, reseller storefronts built in, and checkout filtering that turns away VPN, proxy and disposable-email buyers before they turn into chargebacks.

Direct selling costs you two things. You become your own tax department, which is precisely what Tebex’s 15% pays to make disappear, so weigh your volume against your appetite for paperwork. And compliance sits with you: the Platform License Agreement and the asset escrow terms set out what may be sold and where, they get rewritten, and a seller working from a rule they have never actually read is gambling a catalogue on somebody else’s memory of it.

Which one fits your situation

  • Do the volume maths first

    At $1,000 a month in sales, a 15% platform fee costs $150 and a flat-rate store costs its subscription. At $100 a month the percentage barely registers. At $5,000 it is most of a rent payment.

  • Price the tax handling honestly

    Merchant-of-record service is the one thing a checkout script cannot replace. If most of your buyers sit in the EU and VAT frightens you, that is a real argument for paying the premium.

  • Keep discovery and distribution apart

    Tebex and the Marketplace lend a storefront legitimacy in front of strangers. Your own store keeps the margin. Plenty of sellers run both, and the two jobs rarely want the same platform.

  • Read the Platform License Agreement yourself

    It governs everything above, it is short, and the scene’s folklore about what it allows is no substitute for it. Where something is unclear, ask Cfx support and keep the reply.

The choice itself turns on the size of the business rather than on taste. If scripts bring in a few hundred dollars a month beside a day job, stay on Tebex and stop deliberating, because at that size the fee costs you less than the evenings you would spend replacing what it does for you. Once you are clearing four figures a month and buyers arrive by name rather than by browsing, the arithmetic flips hard: 15% of $4,000 a month is $600, and a flat-rate store like ByteSell runs between nothing and $29, so the switch pays for itself in the first week. Apply to the Marketplace whichever of those describes you, since an application costs an afternoon and its terms only become readable from inside.

The route worth avoiding is a single storefront with nothing behind it. Escrow terms get rewritten, application gates open and close, and a payment provider can decide one morning that your niche is not for it. Keeping a second checkout warm and a copy of your buyer list somewhere you own is cheap next to rebuilding a catalogue from memory, which is something this scene has watched people do more than once.

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