How to sell FiveM scripts in 2026: Tebex, the Cfx Marketplace, or your own store
FiveM script sellers in 2026 have three routes: Tebex with its 15% platform fee, the new application-gated Cfx Marketplace, and selling direct from a store you run. What each one costs and what the rules actually say.
- Published
- August 1, 2026
TL;DR
Route one is Tebex, the platform's authorized commerce partner: 15% platform fee on FiveM plus gateway fees, in exchange for merchant-of-record tax handling and chargeback protection. Route two is the Cfx Marketplace, the curated first-party storefront that launched in January 2026, currently application-only and without a published revenue split. Route three is selling direct from your own store, which is how much of the scene already distributes, at whatever your store costs you. The rules live in the Platform License Agreement, and the honest answer on any route is to read it before building on it.
Route one: Tebex
The full fee breakdown, quoted from Tebex's own documentation, is in Tebex fees explained. The compressed version: 15% platform fee on FiveM, roughly 18% all-in on a typical PayPal sale before withdrawal fees. What you get is genuinely useful to a solo developer: Tebex is the merchant of record, so VAT and GST are its problem, disputes are handled for you, and payouts run every seven days. If tax paperwork is the thing that would stop you from selling at all, that 15% is buying something real.
Route two: the Cfx Marketplace
On January 12, 2026, Cfx.re announced its own storefront, describing it as "a curated digital storefront where talented FiveM/RedM creators can share and sell their work. Featuring purchasable props, scripts, maps, and much more". Onboarding is phased and application-based: "If you're a FiveM or RedM creator interested in featuring your resources on Marketplace, register your interest here."
What the announcement does not publish is a revenue split, so no one outside the program can tell you what selling there costs; press coverage of the launch described a small group of selected creators with mods priced up to about $130. First-party placement in front of every FiveM player is a serious prize, and the curation is the gate. Worth applying for; not worth planning a business on until your application lands and you see the terms.
Route three: your own store
A large part of the FiveM script economy runs on sellers' own storefronts, often with escrowed resources, license keys, and reseller tiers. Going direct means the platform-fee line drops to whatever your store charges, and on ByteSell that is 0% on every plan: card payments on your own Stripe or PayPal, crypto settling to your own wallet, license keys delivered automatically from pools you upload, reseller storefronts built in (the distribution model this scene already uses), and checkout filtering that blocks VPN, proxy, and disposable-email buyers before they become chargebacks.
Two honest costs of going direct. You become your own tax department, which is exactly the thing Tebex's 15% pays to make disappear, so weigh your volume against your tolerance for paperwork. And compliance is on you: the Platform License Agreement and the asset escrow terms define what may be sold where, they change, and a seller who builds on a rule they have not read is gambling their catalog. Read the current text, then choose.
How to choose
Do the volume math first
At $1,000 a month in sales, Tebex's FiveM stack costs roughly $180. A flat-subscription 0% store costs its subscription. At $100 a month the percentages hardly matter; at $5,000 they are most of a rent payment.
Price the tax handling honestly
Merchant-of-record service is the one thing you cannot replicate with a checkout script. If most of your buyers are in the EU and VAT terrifies you, that is a genuine argument for paying Tebex's premium.
Treat discovery and distribution separately
The Cfx Marketplace and Tebex bring storefront legitimacy; your own store brings margin. Many sellers run both: a presence where the buyers browse, and a direct store where the regulars and resellers buy.
Read the Platform License Agreement yourself
It is the governing document for everything above, it is not long, and the scene's folklore about what it allows is no substitute. When in doubt, ask Cfx support and keep the answer in writing.