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How to sell Minecraft plugins in 2026: marketplaces, ad-share sites, or your own store

Published
August 1, 2026
Updated
August 29, 2026

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Licence keys, no cut

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There are three ways to make money from a plugin, and most established developers use more than one of them. Paid marketplaces, meaning BuiltByBit, Voxel Shop and SpigotMC’s premium resources, put your work in front of server owners and take a cut of each sale or charge for the listing. Modrinth and CurseForge pay creators out of advertising revenue according to downloads and page views, which turns free work into real money. And a store of your own sells direct at your own price with a licence key going out to each buyer; ByteSell does that at 0% on every plan, including the free one. The usual shape is a marketplace or an ad-share presence for discovery and a direct store for margin.

BuiltByBit, Voxel Shop and SpigotMC

One change many developers have missed: Polymart is now Voxel Shop. polymart.org redirects to voxel.shop, which describes itself as in open beta. BuiltByBit is still the largest paid-resource marketplace, and SpigotMC’s premium-resource section is still the classic venue, with sellers running their own payment accounts under Spigot’s guidelines.

Each of them publishes its selling fees in its own help pages. BuiltByBit’s wiki lists a platform fee plus a per-transaction gateway fee, and Voxel Shop and SpigotMC set their own terms for premium resources. Those terms move quickly, and this corner of the ecosystem has seen several fee changes and one rebrand since late 2025. Open the platform’s current fee page in the week you commit a catalogue to it, note the payout minimums while you are there, and check again after any rebrand, because a rebrand is exactly when terms change.

How Modrinth and CurseForge pay

Both pay for attention rather than for sales. Modrinth documents its creator monetization as an advertising split: "The advertising revenue of the entire website and app is split 75% to creators and 25% to Modrinth", distributed by points where "each page view and in-app download counts as a point", with the money arriving on roughly a 60-day delay. CurseForge’s reward program runs on points too, and states that "the value of a single point is $0.05 USD", with no fixed rate of downloads to points and a $5 floor before you can cash out.

Both are worth having for anything you already give away, because they turn downloads you were never paid for into a monthly figure. What neither program documents is a way to charge a buyer a price, so for a premium plugin they sit alongside a store rather than in place of one.

Selling direct with license keys

The premium-plugin scene has always leaned on direct sales: your own site, your own prices, one licence key per buyer. That is the shape ByteSell is built for. Checkout runs at 0% on every plan, cards go through your own Stripe or PayPal account, crypto settles to your own wallet, and keys are handed out automatically from pools you upload, with an API for wiring the rest of your stack to it. The largest file you can sell is 50 MB on the free plan, 10 GB on Pro and 25 GB on Business, which covers a jar and its resource packs many times over.

The trade is that a store of your own brings no traffic with it, so it suits developers whose plugin already has a name: a support thread, a Discord, or an ad-share following that can be pointed at a link. Discovery on the marketplaces, margin at home, and a customer list you can finally export. Prices are on the pricing page.

Which model fits your plugin

  • Check the fee page the week you commit

    Several platforms around this scene changed their prices in the past year, and Polymart changed its name. The number on a platform’s own page today is the only one worth planning against.

  • Ask what happens to your buyers if you leave

    Can you export customers and licence records? A marketplace that owns the buyer relationship owns your upgrade revenue along with it, and you find that out at the worst moment.

  • Keep a free build on the ad-share sites

    A lite version on Modrinth or CurseForge earns ad-share money and works as the top of your funnel. The paid tier can live wherever the margin is best.

Which model should lead comes down to how your plugin gets found today. A developer nobody has heard of yet should list on BuiltByBit or in SpigotMC’s premium section and hand over the cut cheerfully, because at that stage the cut buys the one scarce thing, which is a server owner who already trusts the venue. Once the same plugin has a support thread, a Discord and people upgrading between major versions, that cut quietly becomes rent on an audience you brought yourself, and a direct store at a fixed monthly price stops being something to put off; on ByteSell the fee line goes to zero and the keys, the renewals and the buyer emails sit with you. Modrinth and CurseForge stay outside that decision entirely: leave the free build there permanently and take the ad-share, because a download count is marketing nobody billed you for.

What most established developers end up running is unglamorous and it works. A marketplace listing keeps strangers arriving, the free build keeps the name circulating, and a store of their own holds the licence keys, the renewals and the customer list. If the money side is the part you want settled first, the fee calculators will run any published rate against a month of your sales.

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