Tebex fees explained: what a FiveM store really pays
Tebex charges FiveM stores a 15% platform fee, three times its standard 5% rate, before gateway fees are added. Every number here is quoted from Tebex's own documentation, alongside the seller math and the official defence of the fee.
- Published
- August 1, 2026
TL;DR
Tebex's platform fee is 5% of the transaction for most games and 15% for FiveM, per its own fee documentation. Gateway fees stack on top, for example 2.49% plus $0.40 on PayPal via Tebex, so a typical FiveM sale gives up roughly 18% before withdrawal and currency fees. In exchange, Tebex is a genuine merchant of record: it handles VAT and GST, absorbs chargeback handling, and pays out every seven days. And on the Cfx platform it is not optional for server monetization, which is why its pricing deserves a closer read than most.
The fee stack, from Tebex's own docs
Standard Rate: 5% ... FiveM: 15% of the transaction amount.
On top of the platform fee, each payment method carries a gateway fee; Tebex's docs quote "PayPal via Tebex: 2.49% + $0.40" as an example of its negotiated rates. Sales attributed to a creator code carry an additional 1% fee. Chargebacks cost $20 where Seller Protection does not apply. Getting the money out has its own price list: £12 per wire transfer, regional bank transfers from £1.50 to £12, PayPal withdrawal fees by currency, and a 2% foreign-exchange fee on conversions.
Worked through on a $30 FiveM script: $4.50 platform fee plus about $1.15 of PayPal gateway fee leaves roughly $24.35 before any withdrawal or FX cost, about 81% of the sticker price. That matches what sellers have been reporting for years.
What sellers say, and what Tebex says back
My admin panel resource sells for £29.50. I'm taking away £23 maximum from every transaction and FiveM are taking £4-£5 per transaction.
The staff reply in that thread is the official defence, and it is worth quoting fairly: "Looking at the standard for digital markets, most of them ask 30% or higher", citing app stores at 30% and some gaming programs at 50%, and calling 15% "already half or less of the standard market fee". Both things are true at once: 15% undercuts app-store rates, and it is triple what Tebex charges everyone else. Older seller breakdowns from 2020 and 2021 show even higher totals near 22%, under a fee structure that has since been reorganized, so treat vintage complaint math as history rather than the current price.
What the 15% actually buys
The honest case for Tebex, from its own fee-explanation page: it is the "Merchant of Record, Tebex manages global tax compliance, including VAT and GST collection", it "handles chargeback and dispute resolution on your behalf", it offers 120+ payment methods, and it pays out every seven days. For a solo developer who never wants to think about EU VAT or a PayPal dispute, that is real value, and it is the strongest argument for paying the premium.
Do you have to use it?
For monetizing a FiveM or RedM server, yes. The official Cfx documentation is unambiguous:
The use of any other platform or payment provider is prohibited and is a violation of the Platform License Agreement.
That page governs server monetization: selling ranks, slots, and perks on your server. Where a script and asset seller stands is a different question with more routes, including the new first-party Cfx Marketplace, and it gets its own article: How to sell FiveM scripts in 2026. Whatever route you take, the governing text is the Platform License Agreement, and reading it beats any blog post, ours included.